Computer software is nothing but lines of instruction built in a construct and syntax that is particular to tell the hardware what to do. Creating them is like an art since it involves creativity and skill. Before one settles at building computer software, he/she should be aware that the field is divided into a variety of subdomains. This is due to perfection and accuracy that drives the industry which is better achieved by having different people work on different things to harness the focus.
The process of making software is somewhat similar since what makes the difference between fields only shows up with what does or doesn’t bound a specific field. The first step in making any computer software begins with a goal. Software, unlike many other things that get made, needs to have a purpose. The purpose of the software would then lead you to how it is supposed to be built. The “how” however is very expanse because the field has several subdomains right from making software that runs the computer to software that allows one to play games with a computer. The next step after having a goal is breaking it down into components.
This is a critical skill that eventually determines how well your software is going to work towards your goal. It some times includes making huge flowcharts that show how data should be moved and processed. Inside the brain of any person that is making a computer software should reside the constraints of a computer. It should be understood that computers take in data, process it, and give an output. The creativity of the software maker is based on this and the various types of inputs or outputs options that a computer is capable of. This can be a great number because input/output hardware is creatively getting developed every day.
Putting together charts can be some times a challenging problem. You may not always know where the data should go or the software may just involve very many data pieces. This is although easier than working without a chart because it disassembles the problem into little manageable sub-problems which can be programmed by a computer one step at a time with ease.
The next step after would be to start building the software. All software is built the same way, by writing code and this requires you to be proficient in the programming language that best suits your project. Programming languages are just a way in which computer programs are written. Our languages like English are just too complex in the sense that several sentences could mean the same thing hence providing a reason to have programming languages, where one thing will only mean one thing in whatever context it may appear.
Most of the languages are similar in functionality, what makes others preferably better than the others is just syntax and features. Some are easier to write while some have features that others don’t have yet that make work slightly less hard. Writing code is not an easy task, the language you’ll use is not like any other language. Every word has a particular way of how you can use it and going against that will result in an error when run. This is especially why you need to have a flowchart and make it organized so that it doesn’t cause you problems. It’s easy to get distracted from the real problem when coding problems start showing up.
After writing all the required code following all syntax rules of the language being used, which normally takes more time than expected, you tell the program how to handle errors. Languages provide documentation on how to do this so it shouldn’t be difficult. Lack of error handling codes makes the software stop working abruptly anytime it encounters an error.
Immediately after ensuring all these are done, testing and debugging are recommended. It’s done through an Integrated Development Environment, special software that is designed mostly for that kind of problem. There is quite a number available in the market each with unique features. A sandbox is a software that runs other developing software without installing it on the computer and this is how most of the IDEs will work to bring you the problems in the code written.
As soon as everything is done and the software is running smoothly it’s often best to write documentation to help people understand your software more. This so that people may know what it is about and if they need that kind of service.